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Update build-macos.yml
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52
.github/workflows/build-macos.yml
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52
.github/workflows/build-macos.yml
vendored
@ -29,51 +29,42 @@ jobs:
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run: npm install
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run: npm install
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working-directory: simpliplay
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working-directory: simpliplay
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# This step creates the DMG with its UI for all three architectures.
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# This step creates the DMG with the UI, and the app bundle inside is unsigned.
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# By default, it creates them as read/write sparse images.
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# This is the single, simple step that handles the complex parts for you.
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- name: Package all app bundles into DMGs
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- name: Create unsigned DMGs with UI
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run: npx electron-builder --mac --x64 --arm64 --universal
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run: npx electron-builder --mac
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working-directory: simpliplay
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working-directory: simpliplay
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# This is the key step that signs and converts all three DMGs.
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# A more robust step to find, sign, and convert all DMGs.
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- name: Sign and convert all DMGs
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- name: Sign and finalize DMGs
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run: |
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run: |
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# Get a list of all generated DMGs
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# Find all DMG files created by Electron Builder.
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DMGS=$(find dist -name "*.dmg" -print)
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DMGS=$(find dist/mac -name "*.dmg" -print)
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# Loop through each DMG file
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# Loop through each DMG file.
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for DMG_PATH in $DMGS; do
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for DMG_PATH in $DMGS; do
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echo "Processing $DMG_PATH"
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echo "Processing DMG: $DMG_PATH"
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# Extract the DMG name (e.g., SimpliPlay.dmg)
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MOUNT_PATH="/Volumes/electron-builder-dmg"
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DMG_BASENAME=$(basename "$DMG_PATH")
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# The mount point needs to be unique for each DMG.
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# Attach the DMG as a read/write volume.
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MOUNT_PATH="/Volumes/${DMG_BASENAME%.*}"
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echo "Mounting DMG: $DMG_PATH"
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hdiutil attach "$DMG_PATH" -mountpoint "$MOUNT_PATH"
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hdiutil attach "$DMG_PATH" -mountpoint "$MOUNT_PATH"
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# The app bundle path inside the DMG
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# The app bundle path inside the mounted DMG.
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APP_PATH="$MOUNT_PATH/SimpliPlay.app"
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APP_PATH="$MOUNT_PATH/SimpliPlay.app"
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if [ -d "$APP_PATH" ]; then
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# Ad-hoc sign the app bundle.
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# Force ad-hoc signing on the app bundle inside the mounted DMG
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echo "Signing app at $APP_PATH"
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echo "Ad-hoc signing app bundle inside the mounted DMG..."
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codesign --force --deep --sign - "$APP_PATH"
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codesign --force --deep --sign - "$APP_PATH"
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else
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echo "Error: Could not find app bundle at $APP_PATH"
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exit 1
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fi
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# Unmount the DMG
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# Unmount the DMG.
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echo "Unmounting DMG..."
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hdiutil detach "$MOUNT_PATH"
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hdiutil detach "$MOUNT_PATH"
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# Define the final output path
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# Get the output filename for the finalized DMG.
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FINAL_DMG_PATH="dist/$(basename "${DMG_PATH%.*}")-signed.dmg"
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FINAL_DMG_NAME=$(basename "$DMG_PATH" .dmg)
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FINAL_DMG_PATH="dist/${FINAL_DMG_NAME}-signed.dmg"
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# Convert the read/write DMG to a final, compressed, read-only DMG.
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# Convert the read/write DMG to a read-only, compressed DMG.
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echo "Converting to compressed, read-only DMG: $FINAL_DMG_PATH"
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echo "Converting to compressed, read-only DMG: $FINAL_DMG_PATH"
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hdiutil convert "$DMG_PATH" -format UDZO -o "$FINAL_DMG_PATH"
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hdiutil convert "$DMG_PATH" -format UDZO -o "$FINAL_DMG_PATH"
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done
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done
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@ -83,5 +74,4 @@ jobs:
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: builds
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name: builds
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# Upload only the final signed DMGs
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path: simpliplay/dist/*-signed.dmg
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path: simpliplay/dist/*-signed.dmg
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